Empresa nova-iorquina cai 3,5% em negociações pós-mercado. Expectativas de gastos no hemisfério norte baixas na primavera, impactando empresas brasileiras preparadas para crescimento sequencial. Sucesso e força de trabalho afetados. Projeções decepcionantes para Electronic Arts, Roblox e indústria de jogos. Análises apontam movimentos semelhantes nos primeiros trimestres, com novos níveis de custos no plano de redução. Bookings e leitura primeiro trimestre: decepcionantes.
A Take-Two Interactive Software ajustou hoje suas projeções para despesas dos jogadores dentro dos jogos no ano fiscal de 2025, após anunciar o lançamento do altamente esperado ‘Grand Theft Auto VI’ para o outono de 2025 no hemisfério norte — primavera no Brasil. A empresa com sede em Nova York viu suas ações caírem 3,5% nas negociações após o fechamento do mercado.
A publisher de jogos eletrônicos agora estima vendas futuras, provenientes de compras dentro dos jogos (bookings), entre US$ 5,55 bilhões e US$ 5,65 bilhões para 2025, abaixo da previsão anterior de pouco mais de US$ 7 bilhões. ‘Olhando para frente, acreditamos que nossa empresa está pronta para atingir novos patamares de sucesso e esperamos alcançar um crescimento sequencial nas vendas futuras líquidas nos anos fiscais de 2025, 2026 e 2027′, afirmou Strauss Zelnick, CEO da Take-Two Interactive Software, a gigante do setor de entretenimento interativo.
Take-Two Interactive Software: A Market-Leading Franchise in the Gaming Industry
Take-Two Interactive Software, a renowned interactive entertainment company and video games publisher, is a gaming industry leader known for its market-leading franchises. Despite being a sales powerhouse and a market analysts’ favorite, recent sales predictions have raised concerns about its future performance.
Expectations for Take-Two’s upcoming release, ‘GTA VI,’ are high, with market analysts anticipating it to be a massive success, generating billions of dollars in sales annually. However, the company recently made significant moves to address its financial situation, including a workforce reduction and the cancellation of several projects as part of a cost-cutting plan in line with industry trends.
The company’s recent performance has been overshadowed by disappointing projections from competitors like Electronic Arts and Roblox. Take-Two reported bookings of US$1.35 billion in the fourth quarter, a 3% decrease from the previous year but surpassing market analysts’ average estimate of US$1.30 billion.
Looking ahead, market analysts predict that Take-Two’s sales in the first quarter will range from US$1.20 billion to US$1.25 billion, slightly below previous estimates of US$1.24 billion. Despite these challenges, Take-Two Interactive Software remains prepared to navigate the evolving gaming landscape and achieve new levels of success in the industry.
As the gaming industry enters a new season, particularly in the northern hemisphere, Take-Two’s strategic plans and commitment to growth will be closely watched by industry analysts and investors alike. With a strong portfolio of market-leading franchises and a dedicated workforce, the company is poised to capitalize on emerging opportunities and overcome any obstacles on its path to success.
Fonte: © CNN Brasil
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